AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in France: Q2 2022 Performance
Explore the performance of the top 5 Gacha games on Android in France during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Gacha games on the Android platform in France demonstrated varied performance across weekly downloads, revenue, and active users. Let's dive into the specifics of each game based on the data provided by Sensor Tower.
Sonic Forces: PvP Battle Race by SEGA saw its weekly downloads peak in late April with over 31K. However, downloads gradually declined to around 7.5K by the end of June. The game’s weekly revenue fluctuated between $1K and $1.5K, while weekly active users peaked at approximately 134K in early May before falling to around 83K by the end of the quarter.
Dislyte from FARLIGHT had a notable surge in weekly revenue, reaching a high of $478K in mid-May. Weekly downloads started at 7.1K in early May, peaking at 63K the following week before settling at around 4.5K by the end of June. Weekly active users for Dislyte climbed to 33K in mid-May and then gradually decreased to about 12.6K by the end of June.
Ni no Kuni: Cross Worlds by Netmarble, which launched in late May, saw a strong start with weekly downloads peaking at nearly 97K. However, downloads quickly waned to just over 1K by the end of June. The game's weekly revenue hit a high of $63.8K in its second week but declined to around $20K by the end of the quarter. Active users followed a similar trend, starting at 74K and dropping to 8K by late June.
8 Ball Pool from Miniclip.com maintained consistent performance throughout the quarter. Weekly downloads hovered around 10K, while weekly revenue varied between $10K and $15K. The game’s active user base remained relatively stable, averaging around 114K.
Lastly, Genshin Impact by COGNOSPHERE PTE. LTD. experienced a significant revenue spike at the end of May, reaching nearly $120K. Weekly downloads fluctuated, peaking at 15.2K in early April and ending the quarter at about 10.2K. The active user count remained steady, with a slight decline from 113K in early April to around 85K by the end of June.
These insights highlight the dynamic nature of the Gacha game market on Android in France during Q2 2022. For more detailed analytics and insights, visit Sensor Tower.